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Cratest Story Ever Told

Screenshot: Kiavik

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Puzzle
Difficulty:
In the beginning Kiavik created the project and the level. And the level was without form, and void; and soft-locks were upon the face of the deep. And the Spinies of Kiavik moved upon the face of the waters. And Kiavik said, Let there be crates: and there were crates.
Mii: Kiavik
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Kiavik spent all of 5YMM hyped for Bonfire Peaks while waiting for players to find his cake, and one full year later (rounded up), was inspired to make a level that also revolves around moving crates everywhere.

About 6YMM

What is 6YMM?

6YMM is the Six Years of Mario Maker. We celebrate Mario Maker by getting together to create levels that demonstrate just what the game is capable of.

So what kind of levels are these?

You'll find platformers, gimmicks, puzzles, music levels, trolls and many more level types. Each maker plays to their own strengths to make an as accomplished, original and polished level they can. You'll find short descriptions as well as category tags and a difficulty rating. This way you should be able to find something that suits you.

How can I get in touch?

At the bottom of every page, you'll find a link to our Discord, Twitter page and YouTube channel. So if you have any questions or just want to see what's going on, mosey on over!